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©2008-2009 ~astrokevin
:iconastrokevin:

Artist's Comments

Now this is a wip.
It is far from done, I'm currently modeling a few props that will make the scene more lively. I'm also working on the lighting (this here is just the basic mental ray physical sun & sky), the shaders for the street lamps and windows, and a few touch ups here and there. I'd like to get this kind of rendering:

[link]

I'm sure I could easily still spend 170 hours on this thing. But the show must go on... I've made tons of mistakes and learned alot on this one, this is my first "real" step in the 3D graphics world. I still have alot to learn, but I know that I'll have a much different approach on my next scene.
Next year I'll be learning Character modeling with maya/zbrush.....

All you 3d guys out there, please tell me what you think ( all the other guys too if you wanna :) )

Maya 2008, Mental Ray, Photoshop

Daily Deviation

Given 2008-09-02

Steam Ghetto W.I.P. by ~astrokevin is still a work-in-progress, but you can already see what great potential this picture has. It is a impressively rendered piece that has a realistic, steam era-fashioned feel that really brings you back to days long ago. An outstanding piece of work! (Suggested by ~piano-kun and Featured by `cosmosue)

Comments


love 0 0 joy 5 5 wow 3 3 mad 0 0 sad 0 0 fear 0 0 neutral 0 0
:iconartlmntl:
This looks impressive. :thumbsup:
:iconjapon-lot:
Even this far looks amazing! Can't wait to see the final :)

--
Check my duck! [link] -:- [link]
:iconspex84:
Wicked! If I could suggest anything, it would be more dramatic lighting, perhaps getting some sunlight to hit the walls on the right-hand side and exploit their nice textures...I'd move the car partially into the sun, too.
Maybe some bloom...:D
:iconsybexmed:
This is phenomenal, when i first saw you starting this project, I didn't think you would follow through with the texturing since most of the time it's difficult but you did it!
Truely fantastic, i can't fault it. Can you explain how you worked out the textures by any chance? I would love to know. Im fairly new to texturing. One thing that would finish your piece is composition in Shake or After effects.
:iconastrokevin:
tanks alot bruvaaaa!!!
:iconastrokevin:
yes, you're right. I'm still working on the final rendering. But my sunlight hits the left side buidings, with a few "godrays". I wasthinking of using a HDRI image for the general atmosphere but my scene is very unstable and maya immediately crashes when I load it in....So i'm figuring out another way to light this thing properly.
The car will be lit by the street lamps on wich I will add a slight glow and link it to only a few objects.
And what's bloom?
:)
:iconspex84:
[link])
When I said "bloom", I was referring to the "glowing" effect that one often sees on objects such as rocks and buildings under scorching sun, or at sunset when the light is low.
:iconspeardesign:
I agree with Spex - need some more light bouncing around that street. Maybe pitch the sun up to more around 45 degrees and get some light on those walls and definitely the car.

On the whole it looks fantastic, the materials are a wonder!

Do you use radiosity to get the dust in the air like that? It's something I keep meaning to play with...

--
Had a look at my Gallery yet . . . ?

<< As long as it looks good, Does it have to make Sense? >>
:iconmarrekie:
Already very impressive.

--
Ambition bites the nails of success (U2)

Details

July 29, 2008
608 KB
101 KB
900×618

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